Essays collection 2013
Home Home SK
"testing"
Kujan Jozef

Abstract. Nowadays we use the term usability more and more often in the field of information technologies. This term began to be used in user centered development. It was necessary to create this term according to some historical events. These events were mostly a reaction to demands of that historical era. But today it needs to be done by managers. Despite of great effort spend in development and innovation of web pages in terms of usability, the usability is still far back viewed ass quality attribute. There could be many reasons why it is this way. Essay describes this field and is aimed at motivating competent managers to act and improve software also by adding this quality attribute. There are also write some motivations given by historical events or showing todays success.


Kuzmík Ondrej

Abstract. Test or not to test? If so, when, what and how? I use this opportunity to write an eassy to describe my opinion on the matter or at least a part of it. I describe my view on the connection between testing and quality. When testing is worthwhile and when it is not. Tests are usually made to reveal bugs in code and testing the requirements and functionality is often neglected. I try to bring my point on this issue, along with how good testing can make software better or oustanding. I also focus on who should be responsible for testing and the importantance of this person for the team.


Mikuda Šimon

Abstract. Making of the games surely belongs to more unconventional branches of information technologies, and therefore it is surely more entertaining. Games bring us new concepts which do not appear in other software projects and are critical in making of good games. In this essay author talks about issues and problems of testing games and more deeply analyzes this topic. He focuses on questions like: Is testing of games even necessary? In what is different game testing from game playing? What is best approach in game testing? The goal of this essay is to analyze basic principles of testing and their possible application on game testing process.


Left Separator
plan schedule communication software project team monitoring agile development customer risks risk Scrum planning risk management version management management disadvantages quality software extreme programming pair programming motivation success support tools version control quality management documentation agile methods software development tasks software metrics team project documentation management project metrics waterfall model manual guide development support small teams usability testing software quality support tools development support management software configuration quality control version control system efficiency agile methods of software development